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Most of the fine elements that make Stalker combat so good are simply nullified on Master. Some hits being off target even when aimed correctly.that is realistic and the way it should be, also important to know that the hit probability is dependant on the distance, player stance and movement and is strongly affected by the accuracy upgrades of your wep, again these things lose a lot of their importance on Master. Master turns Stalker into just another shooter.
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It makes it easier because it makes it mindless, so you dont have to understand the game mechanics. Plus, playing on a lower difficulty also means that bullets have a chance of not registering as a hit even if the shot is entirely on target, because of the hit_probability_gd value.
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But the increased damage applies to the player as well, making everything in the environment more deadly to the player, especially because the AI is more intelligent by leaps and bounds in Master when compared to the lower difficulty settings. Originally posted by kill rich people:How so? The only thing that might make "Master" any easier than the other modes is how much faster bullets take down enemies.
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